To translate from Spanish to English when talking to Spanish speaking people More likely to get a better deal when trading Makes livestock less likely to die and makes your party immune to smallpox Less likely to have wagon accidents when crossing rivers Patients who get sick or injured are less likely to die Each skill can make something good more likely to happen and something bad to less likely to happen. The more important the skill is, the more it costs. The player chooses skills with a 120 point limit.
(Occupations listed in descending order in terms of cash on hand in the beginning of the game.)Īfter selecting an occupation, the player can select various skills by clicking the word "Skills". Here is a complete list of the occupations: Such occupations include banker, doctor, merchant, pharmacist, wainwright, gunsmith, mason, blacksmith, wheelwright, carpenter, saddlemaker, brickmaker, prospector, trapper, surveyor, shoemaker, journalist, printer, butcher, baker, tailor, farmer, pastor, artist, and teacher. In Oregon Trail II, the player can choose from a number of different occupations, many with different skills that can assist you in your journey across the west.
Quick Start quickly generates options mentioned above for the player, with the only editable field being the name, and initiates a package deal with equipment. Other options include loading a saved game, and the "quick start" option. Chains, anvils, plows) or by trading - though many of those can be purchased from merchants or blacksmiths farther down the trails. Conversely, some assets are only available by the package (e.g. One problem with the package is finding someone to trade you for something you want to get rid of or have less of, for something you'd rather take, get, or have. Or the player can shop the town and choose his own strategy, quantities, tools and so forth - or take the package then shop or trade in addition to that. One has the option of taking a computer generated "package deal", ostensibly offered by the trailhead town's merchants and sized for five or six months of consumables. Outfitting the supplies and choosing the parties equipment of their journey becomes a possible point of player control leading to increased scoring chances. Also, they may select how many others are with them in their wagon, along with their names and ages this drastically added to the game's popularity as players could seemingly "live out" the journey with friends and family. The beginningĪt the beginning ("New Game"), players may start a new game where they choose their name, occupation, level, date of travel, their starting point and destination, and type of wagon. However at any point in the game, if the player dies, the game is over. The online guidebook resource alters its displayed help based upon the year of travel, but not with the target and trailhead ends chosen - hence to read the book, one needs wade past pages of useless information applicable to sub-scenarios (such as alternate routes over a local regional stretch) one hasn't chosen. Travel is much easier in later years, as there are more towns and trading posts along the way to resupply your party. This version also allows the player to choose between 20 years of travel (rather than 1 in the original) from 1840 to 1860. Players are also able to talk with other settlers along the way and ask their advice when needed.
an accident or illness) happens, the game halts and the player must decide what to do in response, so it is much more interactive. For instance, rafting down the Columbia River is a much greater challenge than it was in the original game. Oregon Trail II includes far more detail than the original.